Magic Formulas
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Wizards Per Acre
The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.
Raw WPA
Raw WPA = Number of Wizards / AcresMod WPA
Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield ModLimit Wizard training
Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed
Runes Cost Formula
Runes cost = ROUNDDOWN [ [0.6 * Size + 200] * Spell Cost Multiplier * 1.5 ]The Spell Book
Main article The Spell Book
Spell Table [Self Spells]
105% | 0.017 | 0.35 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Yes | Increases Defensive Military Efficiency by 5% [multiplicative]. Stacks with Greater Protection. |
105% | 0.019 | 0.45 | No | No | Yes | No | No | No | No | No | No | No | No | 24 | Yes | Increases Defensive Military Efficiency by 5% [multiplicative]. Stacks with Minor Protection. |
120% | 0.022 | 0.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 14 | Yes | Increases defensive Magic Effectiveness by 20% |
80% | 0.024 | 0.8 | No | No | Yes | No | No | No | No | No | No | No | No | 14 | Yes | Decreases Instant Spell Damage by 20%. |
0.022 | 0.5 | No | No | No | No | No | No | No | No | No | Yes | No | N/A | No | Makes the next spell cast on you fail automatically. | |
125% | 0.022 | 0.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 16 | Yes | Increases Food production by 25% |
100% | 0.023 | 0.6 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 16 | Yes | Grants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast. |
85% | 0.024 | 0.7 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 14 | Yes | Increases base population growth by +0.85% and war horse production rate by 40%. |
85% | 0.026 | 0.8 | No | No | No | No | No | No | Yes | No | No | No | No | 2 | No | Decreases attack time by 15%. |
0.025 | 0.8 | No | No | No | No | No | Yes | No | No | No | No | No | N/A | No | Gives 26.66 to 53.33% of daily income. | |
75% | 0.027 | 1 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Yes | Reduces construction time by 25%. |
85% / 80% | 0.028 | 1.1 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Yes | Reduces wages by 15% and decreases training time by 20%. |
70% / 75% | 0.017 | 1.1 | No | No | No | No | No | No | No | No | Yes | No | No | 14 | No | Reduces wages by 30% and training time by 25%. |
110% | 0.019 | 1.25 | No | No | No | No | No | No | No | No | No | No | No | 9 | No | Increases science effectiveness by 10%. |
0.04 | 1.3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | No | Hides province name in the next attack, but reveals kingdom location. No honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack. | |
80% | 0.02 | 1.3 | No | No | Yes | No | No | No | No | No | No | No | No | 8 | Yes | Reduces damage from thievery operations by 20%. |
120% | 0.021 | 1.35 | No | No | Yes | No | No | No | No | No | No | No | No | 8 | Yes | Increases the enemy casualties of attacking provinces. |
120%/80% | 0.032 | 1.35 | No | No | No | No | No | No | Yes | No | No | No | No | 12 | No | Increases offensive thievery offense [offensive TPA] by 20%. Reduce thieves lost during thievery operations by 20%. |
75% | 0.033 | 1.4 | Yes | No | No | No | No | No | No | No | No | No | No | 16 | No | Gives a 25% chance to catch enemy thieves. |
105% / 95% | 0.034 | 1.5 | No | No | Yes | No | No | No | No | No | No | No | No | 8 | Yes | Increases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%. |
125% / 75% | 0.033 | 1.4 | No | No | No | No | No | Yes | No | No | No | No | No | 6 | No | Magic effectiveness 25% higher for offense, 25% lower for defense. |
0.034 | 1.45 | No | No | No | No | No | No | Yes | No | No | No | No | 4 | No | While the spell is active, land gained in attacks are taken control of immediately. | |
115% | 0.039 | 1.5 | No | No | No | No | No | Yes | No | No | No | No | No | 8 | No | Increases Instant Spell Damage and Sabotage Operation Damage by 15% for the duration. |
130% | 0.035 | 1.55 | No | No | No | No | No | Yes | No | No | No | No | No | 8 | No | Increases the spawn rate of new scientists by 30% while the spell is active. |
110% | 0.033 | 1.55 | No | No | No | No | No | No | No | No | Yes | No | No | 10 | No | Increases the Science book production by 10% while the spell is active. |
0.037 | 1.6 | No | No | No | No | No | No | No | No | No | No | No | 10 | No | Every 5 peasants defend with 1 strength but suffer high casualties. | |
80% | 0.038 | 1.65 | No | No | No | No | No | No | No | No | No | No | Yes | 14 | No | Lowers jobs required for maximum efficiency by 20%. |
+2/-2 | 0.037 | 1.625 | No | No | No | No | No | No | No | No | No | Yes | No | 12 | No | Soldiers are +2/-2 for the duration of the spell. |
50% | 0.038 | 1.7 | No | No | No | No | No | No | No | No | No | No | No | N/A | No | In your next defensive battle, 50% your Military Casualties are returned as Soldiers. |
90% | 0.038 | 1.7 | No | No | No | Yes | No | No | No | No | No | No | No | 6 | No | 10% lower resource losses in battles. |
25% | 0.4 | 1.8 | No | No | No | No | No | No | No | Yes | No | No | No | 12 | No | 25% chance to reflect offensive spells back upon the caster. |
0.042 | 1.9 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | No | Reveals the origin province for the next thievery op on you. | |
110%, 110% / 120% | 0.04 | 2.0 | No | No | No | No | No | No | No | No | No | No | No | 6 | No | Increases Offensive Military Efficiency by 10% and enemy military casualties by 10%, but suffer 20% higher military casualties. |
150% | 0.033 | 1.475 | No | Yes | No | No | No | No | No | No | No | No | No | 12 | No | Increases Wizard production by 50%. |
130% | 0.045 | 2.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Yes | Increases draft speed by 30%. Lowers Propaganda Damage received by 30%. |
0.5 | 3.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | No | Creates a few acres of land. Consumes explore pool. Not available during War. | |
N/A | 6.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | No | Increases progress towards the chosen ritual for each cast. Only available on the Ritual tab. | |
Spell Table [Offensive Spells]
0.004 | 0.35 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Reveals target's Throne, displaying troops and resources. Fully accurate. | |
0.009 | 0.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Kills 1.5% of total population. Cancels Drought. | |
75% / 85% | 0.01 | 1.0 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Food production reduced by 25%. Draft Speed is also reduced by 15%. Kills some war horses. Cancels Storms. |
125% | 0.014 | 1.2 | No | No | No | Yes | No | No | No | No | No | No | No | 12 | Increases food required by 25%. |
90%-80% | 0.015 | 1.2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Reduces target province's stealth to between 90% to 80% of original stealth. |
150% | 0.02 | 1.15 | No | No | No | No | No | No | No | Yes | No | No | No | 6 | Unfriendly + Hostile + War: Increases the rune costs of target province by 50%. |
125% | 0.016 | 1.3 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | Increases military wages and draft costs of target province by 25%. |
50% | 0.014 | 1.275 | No | No | No | No | No | No | No | Yes | No | No | No | 12 | Destroys on average about 50% of target's food. |
75% | 0.017 | 1.4 | No | Yes | No | No | No | No | No | No | No | No | No | N/A | Unfriendly + Hostile + War: Destroys up to 25% of target's gold. |
0% | 0.024 | 1.4 | No | No | No | No | No | Yes | No | No | No | No | No | 4 | Reduces Population Growth to 0. |
50% | 0.024 | 1.4 | No | No | No | No | No | Yes | No | No | No | Yes | No | 6 | Unfriendly + Hostile + War: Reduces drafting within a target province by 50%. |
125% | 0.019 | 1.5 | No | Yes | No | No | No | No | No | No | No | No | No | 12 | Causes opponent to suffer 25% higher defensive military casualties. |
94% | 0.02 | 1.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Kills 4-7% of equal sized opponent's peasants. |
0.02 | 1.55 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Destroys up to 65% of opponent's runes. | |
0.02 | 1.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | 12 | When sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise. | |
90% | 0.02 | 1.8 | No | No | No | No | Yes | No | No | No | No | No | No | 6 | Reduces the building effectiveness of target province by 10%. |
98.5% | 0.039 | 2.2 | No | Yes | No | No | No | No | No | No | No | No | No | N/A | Unfriendly + Hostile + War: Roughly 1.5% of target's troops are put back in training over 8 hours. |
0.03 | 2.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Destroys several of your opponent's buildings. | |
50% | 0.031 | 2.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed. |
0.034 | 2.8 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | War: Reduces the effectiveness of target's science by ~2%. Effect removed upon entering End of War Cease-Fire. | |
0.04 | 2.8 | No | No | No | No | Yes | No | No | No | No | No | No | 8 | Unfriendly + Hostile + War: Kills some peasants and troops. | |
0.04 | 3.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Captures between 1 acre and 1.35% of opponents land. | |
0.032 | 3.5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | N/A | Unfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details. | |
Retired Spells
Additional Information
- Percent Guilds
- WPA
- Mystics
Wrathful Smite Minor Protection Greater Protection Animate Dead Town Watch Fog |
Quick Feet Anonymity War Spoils Fanaticism Aggression Bloodlust |
Paladin's Inspiration Patriotism Inspire Army |
Divine Shield Magic Shield Mystic Aura Nature's Blessing Mage's Fury Reflect Magic |
Illuminate Shadows Invisibility Clear Sight Shadowlight Crystal Ball Crystal Eye |
Scientific Insights Fertile Lands Love & Peace Tree of Gold Builders' Boon Revelation Paradise Fountain of Knowledge |
Magic Ward Droughts Gluttony Greed Fool's Gold Lightning Strike Explosions Blizzard Vermin |
Magic Ward Barrier of Integrity Amnesia Tornadoes Land Lust |
Chastity Storms |
Fireball Nightmares Meteor Showers |
Expose Thieves Pitfalls |
Mystic Vortex |
Avians Dark Elves Dwarves Elves Faery Halflings Humans Orcs Undead |
Bocans Dryads Gnomes |
The Cleric The Heretic The Mystic The Artisan The Rogue The Tactician The War Hero The Warrior The Sage |
The Raider The Freak The General The Merchant The Paladin The Shepherd The Undead |
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