Utopia:origin Rune Magic

Magic Formulas

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Wizards Per Acre

The ratio of your WPA to your opponent's WPA will determine the success rate of your conducted magic spells.

Raw WPA

Raw WPA = Number of Wizards / Acres

Mod WPA

Offensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod Defensive Modified WPA = Raw WPA * Channeling Science * Racial Mod * Honour Mod * Mage's Fury Mod * Magic Shield Mod

Limit Wizard training

Guilds train wizards if it allowed and number of wizards a less then Maximum Allowed

Maximum Wizards Allowed to Train = Peasants * 2

Runes Cost Formula

Runes cost = ROUNDDOWN [ [0.6 * Size + 200] * Spell Cost Multiplier * 1.5 ]

The Spell Book

Main article The Spell Book

Spell Table [Self Spells]

SpellSpell-BonusDifficultyCost MultiplierAvianDark ElfDryadDwarfElfFaeryGnomeHalflingHumanOrcUndeadDuration [Average]Support SpellDescriptionMinor ProtectionGreater ProtectionMagic ShieldDivine ShieldMystic AuraFertile LandsNature's BlessingLove & PeaceQuick FeetTree of GoldBuilder's BoonInspire ArmyHero's InspirationScientific InsightsAnonymityIlluminate ShadowsWrathful SmiteInvisibilityClear SightFanaticismMage's FuryWar SpoilsGuileRevelationFountain of KnowledgeTown WatchGhost WorkersAggressionAnimate DeadMistReflect MagicShadowlightBloodlustMind FocusPatriotismParadiseCast RitualSpellSpell-BonusDifficultyCost MultiplierAvianDark ElfDryadDwarfElfFaeryGnomeHalflingHumanOrcUndeadDuration [Average]Support SpellDescription
105%0.0170.35YesYesYesYesYesYesYesYesYesYesYes12YesIncreases Defensive Military Efficiency by 5% [multiplicative]. Stacks with Greater Protection.
105%0.0190.45NoNoYesNoNoNoNoNoNoNoNo24YesIncreases Defensive Military Efficiency by 5% [multiplicative]. Stacks with Minor Protection.
120%0.0220.5YesYesYesYesYesYesYesYesYesYesYes14YesIncreases defensive Magic Effectiveness by 20%
80%0.0240.8NoNoYesNoNoNoNoNoNoNoNo14YesDecreases Instant Spell Damage by 20%.
0.0220.5NoNoNoNoNoNoNoNoNoYesNoN/ANoMakes the next spell cast on you fail automatically.
125%0.0220.5YesYesYesYesYesYesYesYesYesYesYes16YesIncreases Food production by 25%
100%0.0230.6YesYesYesYesYesYesYesYesYesYesYes16YesGrants immunity to Storms and Droughts. Has a 33% chance to cure the Plague on a successful cast.
85%0.0240.7YesYesYesYesYesYesYesYesYesYesYes14YesIncreases base population growth by +0.85% and war horse production rate by 40%.
85%0.0260.8NoNoNoNoNoNoYesNoNoNoNo2NoDecreases attack time by 15%.
0.0250.8NoNoNoNoNoYesNoNoNoNoNoN/ANoGives 26.66 to 53.33% of daily income.
75%0.0271YesYesYesYesYesYesYesYesYesYesYes12YesReduces construction time by 25%.
85% / 80%0.0281.1YesYesYesYesYesYesYesYesYesYesYes12YesReduces wages by 15% and decreases training time by 20%.
70% / 75%0.0171.1NoNoNoNoNoNoNoNoYesNoNo14NoReduces wages by 30% and training time by 25%.
110%0.0191.25NoNoNoNoNoNoNoNoNoNoNo9NoIncreases science effectiveness by 10%.
0.041.3YesYesYesYesYesYesYesYesYesYesYesN/ANoHides province name in the next attack, but reveals kingdom location. No honor gains when active. Reduces attack gains by 15%. Grants Ambush Immunity for this attack.
80%0.021.3NoNoYesNoNoNoNoNoNoNoNo8YesReduces damage from thievery operations by 20%.
120%0.0211.35NoNoYesNoNoNoNoNoNoNoNo8YesIncreases the enemy casualties of attacking provinces.
120%/80%0.0321.35NoNoNoNoNoNoYesNoNoNoNo12NoIncreases offensive thievery offense [offensive TPA] by 20%. Reduce thieves lost during thievery operations by 20%.
75%0.0331.4YesNoNoNoNoNoNoNoNoNoNo16NoGives a 25% chance to catch enemy thieves.
105% / 95%0.0341.5NoNoYesNoNoNoNoNoNoNoNo8YesIncreases Offensive Military Efficiency by 5%. Decreases Defensive Military Efficiency by 5%.
125% / 75%0.0331.4NoNoNoNoNoYesNoNoNoNoNo6NoMagic effectiveness 25% higher for offense, 25% lower for defense.
0.0341.45NoNoNoNoNoNoYesNoNoNoNo4NoWhile the spell is active, land gained in attacks are taken control of immediately.
115%0.0391.5NoNoNoNoNoYesNoNoNoNoNo8NoIncreases Instant Spell Damage and Sabotage Operation Damage by 15% for the duration.
130%0.0351.55NoNoNoNoNoYesNoNoNoNoNo8NoIncreases the spawn rate of new scientists by 30% while the spell is active.
110%0.0331.55NoNoNoNoNoNoNoNoYesNoNo10NoIncreases the Science book production by 10% while the spell is active.
0.0371.6NoNoNoNoNoNoNoNoNoNoNo10NoEvery 5 peasants defend with 1 strength but suffer high casualties.
80%0.0381.65NoNoNoNoNoNoNoNoNoNoYes14NoLowers jobs required for maximum efficiency by 20%.
+2/-20.0371.625NoNoNoNoNoNoNoNoNoYesNo12NoSoldiers are +2/-2 for the duration of the spell.
50%0.0381.7NoNoNoNoNoNoNoNoNoNoNoN/ANoIn your next defensive battle, 50% your Military Casualties are returned as Soldiers.
90%0.0381.7NoNoNoYesNoNoNoNoNoNoNo6No10% lower resource losses in battles.
25%0.41.8NoNoNoNoNoNoNoYesNoNoNo12No25% chance to reflect offensive spells back upon the caster.
0.0421.9YesYesYesYesYesYesYesYesYesYesYesN/ANoReveals the origin province for the next thievery op on you.
110%, 110% / 120%0.042.0NoNoNoNoNoNoNoNoNoNoNo6NoIncreases Offensive Military Efficiency by 10% and enemy military casualties by 10%, but suffer 20% higher military casualties.
150%0.0331.475NoYesNoNoNoNoNoNoNoNoNo12NoIncreases Wizard production by 50%.
130%0.0452.0YesYesYesYesYesYesYesYesYesYesYes12YesIncreases draft speed by 30%. Lowers Propaganda Damage received by 30%.
0.53.0YesYesYesYesYesYesYesYesYesYesYesN/ANoCreates a few acres of land. Consumes explore pool. Not available during War.
N/A6.0YesYesYesYesYesYesYesYesYesYesYesN/ANoIncreases progress towards the chosen ritual for each cast. Only available on the Ritual tab.

Spell Table [Offensive Spells]

SpellSpell-BonusDifficultyCost MultiplierAvianDark ElfDryadDwarfElfFaeryGnomeHalflingHumanOrcUndeadDuration [Average]DescriptionCrystal BallStormsDroughtGluttonyExpose ThievesMagic WardGreedVerminFool's GoldChastitySlothPitfallsFireballLightning StrikeExplosionsBlizzardNightmaresTornadoesMystic VortexAmnesiaMeteor ShowersLand LustAbolish RitualSpellSpell-BonusDifficultyCost MultiplierAvianDark ElfDryadDwarfElfFaeryGnomeHalflingHumanOrcUndeadDuration [Average]Description
0.0040.35YesYesYesYesYesYesYesYesYesYesYesN/AReveals target's Throne, displaying troops and resources. Fully accurate.
0.0090.8YesYesYesYesYesYesYesYesYesYesYes12Kills 1.5% of total population. Cancels Drought.
75% / 85%0.011.0YesYesYesYesYesYesYesYesYesYesYes12Food production reduced by 25%. Draft Speed is also reduced by 15%. Kills some war horses. Cancels Storms.
125%0.0141.2NoNoNoYesNoNoNoNoNoNoNo12Increases food required by 25%.
90%-80%0.0151.2YesYesYesYesYesYesYesYesYesYesYesN/AUnfriendly + Hostile + War: Reduces target province's stealth to between 90% to 80% of original stealth.
150%0.021.15NoNoNoNoNoNoNoYesNoNoNo6Unfriendly + Hostile + War: Increases the rune costs of target province by 50%.
125%0.0161.3YesYesYesYesYesYesYesYesYesYesYes12Increases military wages and draft costs of target province by 25%.
50%0.0141.275NoNoNoNoNoNoNoYesNoNoNo12Destroys on average about 50% of target's food.
75%0.0171.4NoYesNoNoNoNoNoNoNoNoNoN/AUnfriendly + Hostile + War: Destroys up to 25% of target's gold.
0%0.0241.4NoNoNoNoNoYesNoNoNoNoNo4Reduces Population Growth to 0.
50%0.0241.4NoNoNoNoNoYesNoNoNoYesNo6Unfriendly + Hostile + War: Reduces drafting within a target province by 50%.
125%0.0191.5NoYesNoNoNoNoNoNoNoNoNo12Causes opponent to suffer 25% higher defensive military casualties.
94%0.021.5YesYesYesYesYesYesYesYesYesYesYesN/AUnfriendly + Hostile + War: Kills 4-7% of equal sized opponent's peasants.
0.021.55YesYesYesYesYesYesYesYesYesYesYesN/AUnfriendly + Hostile + War: Destroys up to 65% of opponent's runes.
0.021.8YesYesYesYesYesYesYesYesYesYesYes12When sending aid if either the donor or the receiver are under the explosions spell, there is a 50% chance that the shipment will be reduced to 55%-80% of what it would have been otherwise.
90%0.021.8NoNoNoNoYesNoNoNoNoNoNo6Reduces the building effectiveness of target province by 10%.
98.5%0.0392.2NoYesNoNoNoNoNoNoNoNoNoN/AUnfriendly + Hostile + War: Roughly 1.5% of target's troops are put back in training over 8 hours.
0.032.5YesYesYesYesYesYesYesYesYesYesYesN/AUnfriendly + Hostile + War: Destroys several of your opponent's buildings.
50%0.0312.8YesYesYesYesYesYesYesYesYesYesYesN/AUnfriendly + Hostile + War: For each active spell your opponent has, there's a 50% chance it's removed.
0.0342.8YesYesYesYesYesYesYesYesYesYesYesN/AWar: Reduces the effectiveness of target's science by ~2%. Effect removed upon entering End of War Cease-Fire.
0.042.8NoNoNoNoYesNoNoNoNoNoNo8Unfriendly + Hostile + War: Kills some peasants and troops.
0.043.5YesYesYesYesYesYesYesYesYesYesYesN/AUnfriendly + Hostile + War: Captures between 1 acre and 1.35% of opponents land.
0.0323.5YesYesYesYesYesYesYesYesYesYesYesN/AUnfriendly + Hostile + War: Reduces enemy ritual strength by 2%. Limited to 10 casts on a single enemy province; see Ritual tab for more details.

Retired Spells

SpellSpell-BonusCost MultiplierAvianDark ElfDwarfElfFaeryHalflingHumanOrcUndeadDuration [Average]Support SpellDescriptionSpellSpell-BonusCost MultiplierAvianDark ElfDwarfElfFaeryHalflingHumanOrcUndeadDuration [Average]Support SpellDescription

Additional Information

  • Percent Guilds
  • WPA
  • Mystics
The SpellbookSelf SpellsArmy SpellsDefensive SpellsOffensive SpellsArmy SpellsCivil SpellsMystic Security SpellsThievery SpellsEconomy SpellsCombat SpellsEconomy Damage SpellsFriendlyUnfriendlyPopulation Damage SpellsFriendlyUnfriendlyInteraction SpellsFriendlyUnfriendly
Wrathful Smite Minor Protection Greater Protection Animate Dead Town Watch Fog
Quick Feet Anonymity War Spoils Fanaticism Aggression Bloodlust
Paladin's Inspiration Patriotism Inspire Army
Divine Shield Magic Shield Mystic Aura Nature's Blessing Mage's Fury Reflect Magic
Illuminate Shadows Invisibility Clear Sight Shadowlight Crystal Ball Crystal Eye
Scientific Insights Fertile Lands Love & Peace Tree of Gold Builders' Boon Revelation Paradise Fountain of Knowledge
Magic Ward Droughts Gluttony Greed Fool's Gold Lightning Strike Explosions Blizzard Vermin
Magic Ward Barrier of Integrity Amnesia Tornadoes Land Lust
Chastity Storms
Fireball Nightmares Meteor Showers
Expose Thieves Pitfalls
Mystic Vortex
Races & PersonalitiesRacesExtinct RacesPersonalitiesExtinct Personalities
Avians Dark Elves Dwarves Elves Faery Halflings Humans Orcs Undead
Bocans Dryads Gnomes
The Cleric The Heretic The Mystic The Artisan The Rogue The Tactician The War Hero The Warrior The Sage
The Raider The Freak The General The Merchant The Paladin The Shepherd The Undead

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